README.md

Streetline Heroes

Streetline Heroes is een originele 2D side-scrolling beat-'em-up met premium handgemaakte pixel-art richting, gebouwd voor een AI-assisted production workflow met Codex.

Doel

Deze repository is de Single Source of Truth voor game design, art direction, technical architecture, asset pipeline, QA en Codex-instructies.

Productieprincipes

1. Eerst documentatie en regels.

2. Daarna tools en QA.

3. Daarna pas definitieve assets.

4. Geen asset wordt goedgekeurd zonder QA.

5. Alle assets volgen PROJECT.yaml, RULES.yaml, STYLE_GUIDE.yaml en de Art Bible.

Target

Monorepo

Streetline Heroes is organized as a long-lived pnpm monorepo. Apps, shared packages, docs, assets, schemas, templates, and tools have clear ownership boundaries.

StudioOS Onboarding

Nieuwe AI-agents en ontwikkelaars starten bij [studio/AI_START_HERE.md](studio/AI_START_HERE.md).

Lokale AI-toegang en MCP-richtlijnen staan in [studio/LOCAL_FILESYSTEM_ACCESS.md](studio/LOCAL_FILESYSTEM_ACCESS.md).

Read-only repository documentation MCP staat in [docs/mcp/README.md](docs/mcp/README.md).

Voor gewone ChatGPT-browsing via hosting/FTP: run pnpm docs:export-public en upload public-docs/.

Folder structure


apps/             Runnable applications

packages/         Shared engine, game, and pipeline packages

docs/             Numbered project bibles and production documentation

assets/           Concepts, sprites, backgrounds, tiles, UI, FX, and audio

tools/            Production and validation tools

schemas/          JSON/YAML schemas

specifications/   Machine-readable production DSL schemas

templates/        Reusable production templates

.github/          GitHub/Codex instructions, PR templates, issues

Production DSL

Sprint 0.3 introduces the first machine-readable production DSL:

Asset Registry

Sprint 0.4 adds the central production asset registry:

QA

StudioOS Recipes

Sprint REC-001 adds the generic StudioOS Recipe Framework:

StudioOS Work Orders

Sprint WO-001 adds concrete production orders as recipe instances:

Production Factory

Sprint PF-001 joins recipes and work orders into a dashboard-ready production factory view:

Studio Knowledge Graph

Sprint KG-001 adds the Studio Knowledge Graph foundation:

DPS-002 Combat Foundation

Sprint DPS-002 adds the first playable combat foundation on top of the approved DPS-001 movement layer:

Asset Production

Sprint 1.8 defines the universal production pipeline for characters, enemies, bosses, props, backgrounds, UI, FX, tiles, and pickups:

Golden Reference

Sprint 1.9 defines the quality bar used to approve future assets:

Character Production

Sprint 1.5 defines the full character production pipeline:

Sprint 2.0 adds the production-ready Nova Striker pack:

Sprint 2.3A adds the official Hero Identity Package for Nova Striker:

Visual Development

Sprint 1.6 defines how all future art concepts move from reference analysis to approval:

Sprint 1.7 adds the first complete character visual development pack:

Primary Docs

Open raw source