docs/020_MasterArtBible/ShapeLanguageAndAnatomyBible.md

Shape Language & Anatomy Bible v1.0

Status: Accepted for Sprint 1.3

Scope: all living characters: heroes, enemies, bosses, NPCs, and animated humanoid variants.

This bible defines the universal construction rules for Streetline Heroes characters. Every character-specific bible must reference this document before final asset production.

Core Rule


gameplay > detail

silhouette > texture

motion > rendering

readability > anatomical perfection

Every character must be recognizable in 0.25 seconds at gameplay scale.

Anatomy Modules

1. [Design Philosophy](anatomy/01_DesignPhilosophy.md)

2. [Shape Language](anatomy/02_ShapeLanguage.md)

3. [Hero Anatomy](anatomy/03_HeroAnatomy.md)

4. [Enemy Anatomy](anatomy/04_EnemyAnatomy.md)

5. [Boss Anatomy](anatomy/05_BossAnatomy.md)

6. [Facial Design](anatomy/06_FacialDesign.md)

7. [Hands and Feet](anatomy/07_HandsAndFeet.md)

8. [Weapons](anatomy/08_Weapons.md)

9. [Capes and Cloth](anatomy/09_CapesAndCloth.md)

10. [Silhouette QA](anatomy/10_SilhouetteQA.md)

11. [Readability](anatomy/11_Readability.md)

12. [Pose Library](anatomy/12_PoseLibrary.md)

13. [Character Construction](anatomy/13_CharacterConstruction.md)

Machine-Readable Standards

Anatomy standards live in assets/definitions/anatomy/:

Validate with:


pnpm validate:anatomy

pnpm qa

QA Checklist


□ silhouette

□ anatomy

□ readability

□ proportions

□ joints

□ pivots

□ collision

□ pose

□ animation ready

Minimum silhouette score: 95%.

Open raw source