Smoke
Visuele omschrijving
Soft vapor made from readable cloud clusters, not blurred gradients.
Pixelcluster regels
Use rounded overlapping puffs.
.MMM.
MMDDM
.DD..
Contrast
Low-to-medium; silhouette matters more than detail.
Hue shifting
Warm lit gray, neutral gray mid, cool purple-blue shadow.
Highlights
Soft top-right puff highlights.
.HH.
HMMH
.DD.
Shadow behavior
Interior shadow separates puffs.
Outline
Usually no hard outline; use soft dark edge clusters.
Rim lighting
Subtle cool rim on outer puffs.
Ambient lighting
High ambient; smoke is translucent in feel but not alpha-blurred.
AA regels
AA with solid palette pixels.
Dithering regels
Clustered dissolve allowed on animated edges.
Veel voorkomende fouten
Bad:
.....
.X.X.
..X..
Good:
.MMM.
MMDDM
.DD..
QA checklist
- 50% scale herkenbaar: Ja, by puff silhouette.
- No soft blur.
- Dissolve is clustered.
- Puffs have volume.
- Does not hide gameplay sprites.