docs/020_MasterArtBible/palettes/EnvironmentPalette.md

Environment Palette

Environment palettes support combat readability. They must sit behind heroes, enemies, UI, and VFX.

| Environment | Dominant | Accent | Avoid |

| --- | --- | --- | --- |

| Waterfront | Water cyan, concrete gray | Sunset amber | Hero-primary saturation everywhere |

| Rooftop | Sunset amber, shadow purple | Night cyan | High-frequency bright windows |

| Industrial | Gunmetal, concrete | Warning orange | UI danger red as decoration |

| Harbor | Steel blue, water cyan | Moss green | Overbright cyan near Nova |

| Warehouse | Brick, concrete, wood | Dust brown | Saturated red walls |

| Subway | Panel navy, concrete | Emergency red | Too much danger color |

| Sewer | Moss green, stone | Ambient blue | Healing-green confusion |

| Forest | Moss green, wood | Shadow purple | Hero outline colors |

| Mountain | Stone, ice | Moon cyan | Flat white snow |

| Temple | Bronze, stone | Mystic violet | Gold overload |

| Night | Ambient blue, shadow purple | Pixel ivory | Low contrast sprites |

| Sunset | Sunset amber, warm red | Purple shadow | Washed-out heroes |

| Rain | Water cyan, steel blue | Pixel ivory | Excess sparkle |

| Snow | Ice cyan, pixel ivory | Ambient blue | Pure white fields |

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