17 Pivot Points
Default pivot: x: 32, y: 58.
Rules:
- Pivot remains stable across idle, walk, run, attacks, and hit reactions.
- Jump/fall pivot remains centered under body mass.
- Landing may compress body but not move floor contact unexpectedly.
docs/030_CharacterBible/CHR001_NovaStriker/17_PivotPoints.md
Default pivot: x: 32, y: 58.
Rules: