03 Shape Exploration
Shape exploration tests whether the design language matches gameplay before detail is added.
Shape Families
| Shape | Feeling | Gameplay Use |
| --- | --- | --- |
| Squares | stable, strong, defensive | tanks, armor, buildings, UI panels |
| Triangles | fast, dangerous, directional | strikers, weapons, enemies, alerts |
| Circles | friendly, energetic, elastic | support, energy, healing, readable motion |
| Hybrids | layered personality | heroes, bosses, props with multiple roles |
Hero Shape Map
| Character | Dominant Shape | Secondary Shape | Reason |
| --- | --- | --- | --- |
| Nova Striker | triangles | circles | speed, energy arcs, fast attacks |
| Vanguard | squares | circles | defense, shield stability, readable protection |
| Liberty Guard | squares | triangles | command, structure, rally action |
| Thunder Chief | triangles | squares | impact, lightning, heavy weapon control |
| Colossus Prime | squares | circles | mass, armor, powered machinery |
Shape Tests
- Reduce the design to three blocks.
- Check the role without color.
- Check the role without equipment.
- Check the role at 25% scale.
- Reject shapes that only work because of small details.