docs/035_VisualDevelopment/09_IterationWorkflow.md

09 Iteration Workflow

Every character, enemy, boss, background, prop, UI element, and FX concept follows this exact flow:


Reference

  ↓

Silhouette

  ↓

Shapes

  ↓

Values

  ↓

Colors

  ↓

Materials

  ↓

Pose

  ↓

Animation

  ↓

Production

  ↓

QA

  ↓

Approval

Stage Rules

| Stage | Exit Requirement |

| --- | --- |

| Reference | principles captured, copy risks noted |

| Silhouette | variants scored, one direction selected |

| Shapes | dominant and secondary shapes approved |

| Values | grayscale readability passed |

| Colors | palette tokens selected and contrast tested |

| Materials | material recognition tested |

| Pose | core action poses approved |

| Animation | timing and event plan accepted |

| Production | final asset made from approved plan |

| QA | validator and checklist pass |

| Approval | owner signs off |

Iteration Limit

If a concept receives Rejected twice for the same reason, return to the previous stage instead of polishing the rejected direction.

Open raw source