09 Iteration Workflow
Every character, enemy, boss, background, prop, UI element, and FX concept follows this exact flow:
Reference
↓
Silhouette
↓
Shapes
↓
Values
↓
Colors
↓
Materials
↓
Pose
↓
Animation
↓
Production
↓
QA
↓
Approval
Stage Rules
| Stage | Exit Requirement |
| --- | --- |
| Reference | principles captured, copy risks noted |
| Silhouette | variants scored, one direction selected |
| Shapes | dominant and secondary shapes approved |
| Values | grayscale readability passed |
| Colors | palette tokens selected and contrast tested |
| Materials | material recognition tested |
| Pose | core action poses approved |
| Animation | timing and event plan accepted |
| Production | final asset made from approved plan |
| QA | validator and checklist pass |
| Approval | owner signs off |
Iteration Limit
If a concept receives Rejected twice for the same reason, return to the previous stage instead of polishing the rejected direction.