docs/040_ProductionPipeline/01_Overview.md

01 Overview

Status: Accepted for Sprint 1.8

Applies to: characters, enemies, bosses, props, backgrounds, UI, FX, tiles, and pickups.

Purpose

This pipeline makes production predictable. Every asset starts from a machine-readable definition, moves through visual development and QA, and only becomes releasable after approval.

Universal Production Flow


Definition

  -> Reference

  -> Palette

  -> Material

  -> Silhouette

  -> Pose

  -> Animation

  -> Export

  -> QA

  -> Review

  -> Approval

Asset Coverage

| Asset Type | Pipeline File |

| --- | --- |

| Hero or playable character | production/pipelines/character_pipeline.yaml |

| Enemy | production/pipelines/enemy_pipeline.yaml |

| Boss | production/pipelines/boss_pipeline.yaml |

| Background or environment | production/pipelines/environment_pipeline.yaml |

| Tile or tileset | production/pipelines/tiles_pipeline.yaml |

| FX | production/pipelines/fx_pipeline.yaml |

| UI | production/pipelines/ui_pipeline.yaml |

Non-Negotiables

Open raw source