03 Generation Workflow
Every asset follows this exact generation workflow:
Definition
-> Reference
-> Palette
-> Material
-> Silhouette
-> Pose
-> Animation
-> Export
-> QA
-> Review
-> Approval
Stage Requirements
| Stage | Required Output |
| --- | --- |
| Definition | YAML with ID, category, owner, outputs, QA target |
| Reference | analysis notes, originality risks, source principles |
| Palette | approved palette token references |
| Material | approved material references |
| Silhouette | readability notes or silhouette variants |
| Pose | pose criteria or layout intent |
| Animation | frame plan, event plan, or state rules |
| Export | PNG, atlas, JSON, YAML, metadata |
| QA | validator report and checklist |
| Review | pass, needs work, or rejected status |
| Approval | version and owner sign-off |
Production Checklists
| Type | Checklist |
| --- | --- |
| Hero | registry ID, character definition, visual pack, palette, materials, animation plan, hitboxes, export metadata, QA report |
| Enemy | registry ID, enemy role, silhouette threat read, attack states, palette separation, hit reactions, QA report |
| Boss | registry ID, phase plan, weak-point read, arena visibility, animation tells, VFX limits, QA report |
| Environment | registry ID, lane clarity, parallax roles, palette bands, collision map, hazard read, QA report |
| Tile | registry ID, 32x32 grid, seamless edges, collision tags, palette compliance, QA report |
| UI | registry ID, state matrix, accessibility pass, pixel-perfect export, metadata, QA report |
| FX | registry ID, source point, direction, lifespan, blend mode, contrast pass, QA report |