docs/design-packages/DPS-001_MovementFoundation/04_QA/PLAYTEST_PROTOCOL.md

DPS-001.2 — Movement Playtest Protocol

Purpose

Test whether movement alone is fun, clear and responsive enough to continue into combat implementation.

---

Test Setup

Use the Experience Lab scene.

Required environment:

No enemies.

No combat.

No production art.

---

Tester Instruction

Say only:

> Play for five minutes. Move however you want. Try to find what feels fun.

Do not explain hidden mechanics unless the tester is blocked.

---

Test Script

Step 1 — Free Movement

Duration: 60 seconds

Observe:

Question:

> What did movement feel like in the first minute?

---

Step 2 — Jump Test

Duration: 60 seconds

Ask tester to jump repeatedly.

Observe:

Question:

> Did jumping feel predictable?

---

Step 3 — Dash Test

Duration: 90 seconds

Ask tester to dash repeatedly on ground and in air.

Observe:

Question:

> Did dash feel like a burst of speed?

---

Step 4 — Chain Test

Duration: 90 seconds

Ask tester to combine:

Run → Jump → Dash → Land → Run

Observe:

Question:

> Did these actions feel connected or separate?

---

Step 5 — Free Replay

Duration: remaining time

Say:

> Keep playing however you want.

Observe:

Question:

> Would you want to keep playing for another five minutes?

---

Post-Test Questions

Ask:

1. When did movement start feeling fun?

2. Which action felt best?

3. Which action felt worst?

4. Did you ever feel out of control?

5. Did you want to keep moving?

6. What one thing should be improved first?

---

Pass Criteria

DPS-001.2 passes when:

Open raw source