production/status/master-tracker.json

{
  "epics": [
    {
      "id": "epic-governance",
      "title": "Governance",
      "domain": "Governance",
      "completed": 8,
      "total": 10,
      "status": "good"
    },
    {
      "id": "epic-studio-bible",
      "title": "Studio Bible v1.0",
      "domain": "Studio Bible",
      "completed": 9,
      "total": 12,
      "status": "good"
    },
    {
      "id": "epic-vs001",
      "title": "VS-001 Greybox",
      "domain": "Vertical Slice",
      "completed": 2,
      "total": 10,
      "status": "watch"
    },
    {
      "id": "epic-automation",
      "title": "Automation",
      "domain": "Automation",
      "completed": 6,
      "total": 8,
      "status": "good"
    }
  ],
  "completedTasks": [
    "Add Production Factory dashboard section.",
    "Show recipes, work orders, blockers, pipeline progress, health score, and next actions.",
    "Create `graph/` registry, schemas, nodes, and edges.",
    "Add `pnpm graph:validate`.",
    "Add `pnpm graph:index`.",
    "Add `pnpm graph:report`.",
    "Add Knowledge Graph dashboard data-contract and panel.",
    "Add DPS-002 Combat Foundation design package.",
    "Add combat contracts, schemas, validator scripts, status JSON, and review tooling.",
    "Implement Experience Lab combat state machine, attack registry, hitboxes, telemetry, training dummy, basic melee enemy, and draft review panel.",
    "Add DPS-002 work orders and Knowledge Graph combat nodes/edges.",
    "Add Studio Dashboard combat status panel."
  ],
  "nextTasks": [
    "Generate Studio Bible document index",
    "Add machine-readable Studio Bible definitions",
    "Implement VS-001 greybox scene",
    "Create `docs/020_MasterArtBible/ART_DIRECTION.md` with visual target, references policy, originality rules, and quality bar.",
    "Create `docs/020_MasterArtBible/PIXEL_THEORY.md` with canvas rules, line weight, manual anti-aliasing, dithering limits, and readability rules.",
    "Create `docs/020_MasterArtBible/LIGHTING_MODEL.md` with upper-right sunset key light, cool shadow rules, and examples to validate.",
    "Create `docs/050_EnvironmentBible/ENVIRONMENT_RENDERING.md` with parallax layer roles, contrast bands, tile readability, and gameplay lane clarity.",
    "Create `docs/060_FXBible/FX_RENDERING.md` with hit spark, energy, dust, smoke, and screen-space readability rules.",
    "Create `docs/070_UIBible/UI_RENDERING.md` with HUD scale, pixel font guidance, icon rules, and combat feedback states.",
    "Create `docs/100_QA/QA_STANDARDS.md` with scoring rubric, blocker/major/minor criteria, and approval workflow.",
    "Update `templates/QA_CHECKLIST_TEMPLATE.md` from the accepted QA standards."
  ],
  "notes": []
}

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