# 12 Animation QA

## Checklist

```text
□ timing
□ spacing
□ weight
□ arcs
□ anticipation
□ follow through
□ readability
□ events
□ schema
```

## Event QA

- Hitbox enables only on intended active frames.
- Hitbox disables after active frames.
- SFX and VFX spawn on readable contact.
- Camera shake exists only on appropriate impacts.
- Frame order is ascending.

## Boss Animation

Bosses are slower, heavier, and use larger anticipation. They must still be fair.

## Enemy Animation

Enemies are faster, cheaper, and use fewer frames. Threat telegraphs must remain readable.
