# Glass

## Visuele omschrijving
Transparent or reflective hard material shown through edge highlights, refraction bands, and sparse glare.

## Pixelcluster regels
Use edge and corner clusters; leave interior quiet.
```text
H....H
.M..M.
..DD..
```

## Contrast
High on edges, low in interior.

## Hue shifting
Cool cyan highlight, pale mid, blue-violet shadow.

## Highlights
Sharp diagonal glare marks.
```text
H....
.H...
..M..
```

## Shadow behavior
Interior shadows are faint bands, not filled blocks.

## Outline
Blue-gray edge outline, selective and broken.

## Rim lighting
Strong rim on silhouette and corners.

## Ambient lighting
Ambient appears through tint and refraction.

## AA regels
AA with pale blue edge colors.

## Dithering regels
No dithering; glass needs clean bands.

## Veel voorkomende fouten
Bad:
```text
MMMMM
MMMMM
MMMMM
```
Good:
```text
H...H
.M.M.
..D..
```

## QA checklist
- 50% scale herkenbaar: Ja, by bright edges and quiet center.
- Interior is not overfilled.
- Glare is directional.
- Outline is broken.
- No blur.
