docs/020_MasterArtBible/anatomy/03_HeroAnatomy.md

03 Hero Anatomy

Heroes use heroic exaggeration without losing animation clarity.

Standard Proportions

| Part | 64x64 target | Rule |

| --- | --- | --- |

| Head | 9-12 px high | Large enough for mask/eyes/readability. |

| Torso | 17-22 px high | Strong center mass. |

| Pelvis | 6-8 px high | Stable readable hip block. |

| Arms | 24-30 px long | Hands must reach attack silhouettes. |

| Hands | 5-7 px mass | Larger than realistic. |

| Legs | 22-28 px long | Stance and walk cycle clarity. |

| Feet | 6-9 px long | Clear floor contact. |

| Shoulders | 18-26 px wide | Broader than natural anatomy. |

| Neck | 2-4 px high | Often simplified. |

| Helm | 1-4 px silhouette addition | Must not hide head read. |

| Cape | outside body mass | Must support pose and motion. |

Hero Frame


64x64 guide



....HHHH....

...HHHHHH...

..SSSTTSS..

..AAATTTAA.

...AAPPAA..

....LLLL...

....L..L...

...FF..FF..

Heroes must read as confident, clean, and iconic at 50% scale.

Open raw source