Streetline Heroes Public Documentation
This static export contains allowlisted read-only project documentation for external AI review and ChatGPT browsing.
Start with CHATGPT_START_HERE.
Total documents: 303
README.md
- Streetline Heroes README.md
TODO.md
- TODO TODO.md
contracts
- attacks.yaml contracts/combat/attacks.yaml
- cancels.yaml contracts/combat/cancels.yaml
- combat.contract.yaml contracts/combat/combat.contract.yaml
- combat.metrics.yaml contracts/combat/combat.metrics.yaml
- combat.qa.yaml contracts/combat/combat.qa.yaml
- transitions.yaml contracts/combat/transitions.yaml
- movement-tuning.yaml contracts/movement/movement-tuning.yaml
- movement.contract.yaml contracts/movement/movement.contract.yaml
- movement.metrics.yaml contracts/movement/movement.metrics.yaml
- movement.qa.yaml contracts/movement/movement.qa.yaml
- transitions.yaml contracts/movement/transitions.yaml
design
- Combat Design Model design/combat/README.md
- attacks.yaml design/combat/attacks.yaml
- cancel_rules.yaml design/combat/cancel_rules.yaml
- combat.registry.yaml design/combat/combat.registry.yaml
- combos.yaml design/combat/combos.yaml
- enemy_rules.yaml design/combat/enemy_rules.yaml
- feedback.yaml design/combat/feedback.yaml
- states.yaml design/combat/states.yaml
docs
- Project Vision docs/000_ProjectVision/README.md
- Game Design Index docs/010_GameDesign/GAME_DESIGN_INDEX.md
- Game Design docs/010_GameDesign/README.md
- Motion & Animation Foundation v1.0 docs/020_MasterArtBible/AnimationFoundation.md
- Material Rendering Bible v1 docs/020_MasterArtBible/MaterialRenderingBible.md
- Palette & Color Library v1.0 docs/020_MasterArtBible/PaletteColorLibrary.md
- Pixel Art Standard v1.0 docs/020_MasterArtBible/PixelArtStandard.md
- Master Art Bible Index docs/020_MasterArtBible/README.md
- Shape Language & Anatomy Bible v1.0 docs/020_MasterArtBible/ShapeLanguageAndAnatomyBible.md
- 01 Design Philosophy docs/020_MasterArtBible/anatomy/01_DesignPhilosophy.md
- 02 Shape Language docs/020_MasterArtBible/anatomy/02_ShapeLanguage.md
- 03 Hero Anatomy docs/020_MasterArtBible/anatomy/03_HeroAnatomy.md
- 04 Enemy Anatomy docs/020_MasterArtBible/anatomy/04_EnemyAnatomy.md
- 05 Boss Anatomy docs/020_MasterArtBible/anatomy/05_BossAnatomy.md
- 06 Facial Design docs/020_MasterArtBible/anatomy/06_FacialDesign.md
- 07 Hands and Feet docs/020_MasterArtBible/anatomy/07_HandsAndFeet.md
- 08 Weapons docs/020_MasterArtBible/anatomy/08_Weapons.md
- 09 Capes and Cloth docs/020_MasterArtBible/anatomy/09_CapesAndCloth.md
- 10 Silhouette QA docs/020_MasterArtBible/anatomy/10_SilhouetteQA.md
- 11 Readability docs/020_MasterArtBible/anatomy/11_Readability.md
- 12 Pose Library docs/020_MasterArtBible/anatomy/12_PoseLibrary.md
- 13 Character Construction docs/020_MasterArtBible/anatomy/13_CharacterConstruction.md
- Anatomy docs/020_MasterArtBible/anatomy/README.md
- 01 Animation Philosophy docs/020_MasterArtBible/animation/01_AnimationPhilosophy.md
- 02 Timing docs/020_MasterArtBible/animation/02_Timing.md
- 03 Spacing docs/020_MasterArtBible/animation/03_Spacing.md
- 04 Weight docs/020_MasterArtBible/animation/04_Weight.md
- 05 Anticipation docs/020_MasterArtBible/animation/05_Anticipation.md
- 06 Follow Through docs/020_MasterArtBible/animation/06_FollowThrough.md
- 07 Arcs docs/020_MasterArtBible/animation/07_Arcs.md
- 08 Smear Frames docs/020_MasterArtBible/animation/08_SmearFrames.md
- 09 Impact Frames docs/020_MasterArtBible/animation/09_ImpactFrames.md
- 10 Animation Readability docs/020_MasterArtBible/animation/10_AnimationReadability.md
- 11 Frame Planning docs/020_MasterArtBible/animation/11_FramePlanning.md
- 12 Animation QA docs/020_MasterArtBible/animation/12_AnimationQA.md
- Animation docs/020_MasterArtBible/animation/README.md
- Materials docs/020_MasterArtBible/materials/README.md
- Brick docs/020_MasterArtBible/materials/brick.md
- Bronze docs/020_MasterArtBible/materials/bronze.md
- Brushed Steel docs/020_MasterArtBible/materials/brushed-steel.md
- Cape Fabric docs/020_MasterArtBible/materials/cape-fabric.md
- Carbon Fiber docs/020_MasterArtBible/materials/carbon-fiber.md
- Chrome docs/020_MasterArtBible/materials/chrome.md
- Concrete docs/020_MasterArtBible/materials/concrete.md
- Copper docs/020_MasterArtBible/materials/copper.md
- Denim docs/020_MasterArtBible/materials/denim.md
- Dust docs/020_MasterArtBible/materials/dust.md
- Electricity docs/020_MasterArtBible/materials/electricity.md
- Energy Glow docs/020_MasterArtBible/materials/energy-glow.md
- Fabric docs/020_MasterArtBible/materials/fabric.md
- Fire docs/020_MasterArtBible/materials/fire.md
- Glass docs/020_MasterArtBible/materials/glass.md
- Gold docs/020_MasterArtBible/materials/gold.md
- Gunmetal docs/020_MasterArtBible/materials/gunmetal.md
- Hair docs/020_MasterArtBible/materials/hair.md
- Ice docs/020_MasterArtBible/materials/ice.md
- Leather docs/020_MasterArtBible/materials/leather.md
- Painted Metal docs/020_MasterArtBible/materials/painted-metal.md
- Rubber docs/020_MasterArtBible/materials/rubber.md
- Skin docs/020_MasterArtBible/materials/skin.md
- Smoke docs/020_MasterArtBible/materials/smoke.md
- Steel docs/020_MasterArtBible/materials/steel.md
- Stone docs/020_MasterArtBible/materials/stone.md
- Water docs/020_MasterArtBible/materials/water.md
- Wood docs/020_MasterArtBible/materials/wood.md
- Accessibility Palette docs/020_MasterArtBible/palettes/AccessibilityPalette.md
- Boss Palette docs/020_MasterArtBible/palettes/BossPalette.md
- Enemy Palette docs/020_MasterArtBible/palettes/EnemyPalette.md
- Environment Palette docs/020_MasterArtBible/palettes/EnvironmentPalette.md
- FX Palette docs/020_MasterArtBible/palettes/FXPalette.md
- Hero Palette docs/020_MasterArtBible/palettes/HeroPalette.md
- Lighting Palette docs/020_MasterArtBible/palettes/LightingPalette.md
- Palette Rules docs/020_MasterArtBible/palettes/PaletteRules.md
- Palette Workflow docs/020_MasterArtBible/palettes/PaletteWorkflow.md
- Palettes docs/020_MasterArtBible/palettes/README.md
- UI Palette docs/020_MasterArtBible/palettes/UIPalette.md
- CHR001 Nova Striker - Overview docs/030_CharacterBible/CHR001_NovaStriker/00_Overview.md
- 01 Lore docs/030_CharacterBible/CHR001_NovaStriker/01_Lore.md
- 02 Gameplay Role docs/030_CharacterBible/CHR001_NovaStriker/02_GameplayRole.md
- 03 Shape Language docs/030_CharacterBible/CHR001_NovaStriker/03_ShapeLanguage.md
- 04 Anatomy docs/030_CharacterBible/CHR001_NovaStriker/04_Anatomy.md
- 05 Silhouette docs/030_CharacterBible/CHR001_NovaStriker/05_Silhouette.md
- 06 Color Palette docs/030_CharacterBible/CHR001_NovaStriker/06_ColorPalette.md
- 07 Materials docs/030_CharacterBible/CHR001_NovaStriker/07_Materials.md
- 08 Equipment docs/030_CharacterBible/CHR001_NovaStriker/08_Equipment.md
- 09 Expressions docs/030_CharacterBible/CHR001_NovaStriker/09_Expressions.md
- 10 Poses docs/030_CharacterBible/CHR001_NovaStriker/10_Poses.md
- 11 Animation Plan docs/030_CharacterBible/CHR001_NovaStriker/11_AnimationPlan.md
- 12 Attack Design docs/030_CharacterBible/CHR001_NovaStriker/12_AttackDesign.md
- 13 VFX docs/030_CharacterBible/CHR001_NovaStriker/13_VFX.md
- 14 Audio docs/030_CharacterBible/CHR001_NovaStriker/14_Audio.md
- 15 Collision docs/030_CharacterBible/CHR001_NovaStriker/15_Collision.md
- 16 Hitboxes docs/030_CharacterBible/CHR001_NovaStriker/16_Hitboxes.md
- 17 Pivot Points docs/030_CharacterBible/CHR001_NovaStriker/17_PivotPoints.md
- 18 Export docs/030_CharacterBible/CHR001_NovaStriker/18_Export.md
- 19 QA docs/030_CharacterBible/CHR001_NovaStriker/19_QA.md
- 20 Approval docs/030_CharacterBible/CHR001_NovaStriker/20_Approval.md
- 21 Visual Development docs/030_CharacterBible/CHR001_NovaStriker/21_VisualDevelopment.md
- Character Production Pipeline v1.0 docs/030_CharacterBible/CharacterProductionPipeline.md
- Character Bible docs/030_CharacterBible/README.md
- Animation Template docs/030_CharacterBible/templates/AnimationTemplate.md
- Character Template docs/030_CharacterBible/templates/CharacterTemplate.md
- Material Template docs/030_CharacterBible/templates/MaterialTemplate.md
- Character QA Template docs/030_CharacterBible/templates/QA_Template.md
- Visual Development Pipeline v1.0 docs/035_VisualDevelopment/00_PipelineOverview.md
- 01 Reference Gathering docs/035_VisualDevelopment/01_ReferenceGathering.md
- 02 Silhouette Exploration docs/035_VisualDevelopment/02_SilhouetteExploration.md
- 03 Shape Exploration docs/035_VisualDevelopment/03_ShapeExploration.md
- 04 Value Studies docs/035_VisualDevelopment/04_ValueStudies.md
- 05 Color Studies docs/035_VisualDevelopment/05_ColorStudies.md
- 06 Material Studies docs/035_VisualDevelopment/06_MaterialStudies.md
- 07 Pose Studies docs/035_VisualDevelopment/07_PoseStudies.md
- 08 Expression Studies docs/035_VisualDevelopment/08_ExpressionStudies.md
- 09 Iteration Workflow docs/035_VisualDevelopment/09_IterationWorkflow.md
- 10 Review Process docs/035_VisualDevelopment/10_ReviewProcess.md
- 11 QA docs/035_VisualDevelopment/11_QA.md
- Visual Development docs/035_VisualDevelopment/README.md
- Animation Bible docs/040_AnimationBible/README.md
- 01 Overview docs/040_ProductionPipeline/01_Overview.md
- 02 Asset Lifecycle docs/040_ProductionPipeline/02_AssetLifecycle.md
- 03 Generation Workflow docs/040_ProductionPipeline/03_GenerationWorkflow.md
- 04 QA Gates docs/040_ProductionPipeline/04_QAGates.md
- 05 Approval Workflow docs/040_ProductionPipeline/05_ApprovalWorkflow.md
- 06 Export Pipeline docs/040_ProductionPipeline/06_ExportPipeline.md
- 07 Asset Packaging docs/040_ProductionPipeline/07_AssetPackaging.md
- 08 Versioning docs/040_ProductionPipeline/08_Versioning.md
- 09 AI Production Rules docs/040_ProductionPipeline/09_AIProductionRules.md
- 10 Production Metrics docs/040_ProductionPipeline/10_ProductionMetrics.md
- Production Pipeline docs/040_ProductionPipeline/README.md
- Environment Bible docs/050_EnvironmentBible/README.md
- 00 Overview docs/050_GoldenReference/00_Overview.md
- 01 Quality Targets docs/050_GoldenReference/01_QualityTargets.md
- 02 Reference Hero docs/050_GoldenReference/02_ReferenceHero.md
- 03 Reference Enemy docs/050_GoldenReference/03_ReferenceEnemy.md
- 04 Reference Tile docs/050_GoldenReference/04_ReferenceTile.md
- 05 Reference Environment docs/050_GoldenReference/05_ReferenceEnvironment.md
- 06 Reference FX docs/050_GoldenReference/06_ReferenceFX.md
- 07 Reference UI docs/050_GoldenReference/07_ReferenceUI.md
- 08 Comparison Rules docs/050_GoldenReference/08_ComparisonRules.md
- 09 Approval Criteria docs/050_GoldenReference/09_ApprovalCriteria.md
- 10 QA docs/050_GoldenReference/10_QA.md
- Golden Reference docs/050_GoldenReference/README.md
- FX Bible docs/060_FXBible/README.md
- UI Bible docs/070_UIBible/README.md
- Asset Pipeline docs/080_TechnicalBible/ASSET_PIPELINE.md
- Technical Bible docs/080_TechnicalBible/README.md
- Technical Architecture Index docs/080_TechnicalBible/TECHNICAL_ARCHITECTURE_INDEX.md
- Hero Sprite Prompt Template docs/090_CodexPipeline/HERO_SPRITE_PROMPT_TEMPLATE.md
- Codex Pipeline docs/090_CodexPipeline/README.md
- Sprint 0.2 Professionalization docs/090_CodexPipeline/SPRINT_0_2_PROFESSIONALIZATION.md
- Sprint 0 — Foundation docs/090_CodexPipeline/SPRINT_0_FOUNDATION.md
- Sprint 0 Validation docs/090_CodexPipeline/SPRINT_0_VALIDATION.md
- QA Engine docs/100_QA/QA_ENGINE.md
- QA Index docs/100_QA/README.md
- Docs docs/README.md
- DPS-001.2 — Movement Playtest Protocol docs/design-packages/DPS-001_MovementFoundation/04_QA/PLAYTEST_PROTOCOL.md
- DPS-001.2 — Movement QA Checklist docs/design-packages/DPS-001_MovementFoundation/04_QA/QA_CHECKLIST.md
- DPS-001.2 — Success Metrics docs/design-packages/DPS-001_MovementFoundation/05_DATA/SUCCESS_METRICS.md
- DPS-001.2 — Movement Telemetry docs/design-packages/DPS-001_MovementFoundation/05_DATA/TELEMETRY.md
- DPS-001.2 — Lessons Learned docs/design-packages/DPS-001_MovementFoundation/08_RESULTS/LESSONS_LEARNED.md
- DPS-001.2 — Results docs/design-packages/DPS-001_MovementFoundation/08_RESULTS/RESULTS.md
- DPS-002 - Combat Foundation docs/design-packages/DPS-002_CombatFoundation/00_MASTER/README.md
- Experience Goals docs/design-packages/DPS-002_CombatFoundation/01_VISION/EXPERIENCE_GOALS.md
- Cancel Rules docs/design-packages/DPS-002_CombatFoundation/02_GAMEPLAY/CANCEL_RULES.md
- Combat Rules docs/design-packages/DPS-002_CombatFoundation/02_GAMEPLAY/COMBAT_RULES.md
- Combo Model docs/design-packages/DPS-002_CombatFoundation/02_GAMEPLAY/COMBO_MODEL.md
- Input Model docs/design-packages/DPS-002_CombatFoundation/02_GAMEPLAY/INPUT_MODEL.md
- Attack Definitions docs/design-packages/DPS-002_CombatFoundation/03_ENGINEERING/ATTACK_DEFINITIONS.md
- Combat State Machine docs/design-packages/DPS-002_CombatFoundation/03_ENGINEERING/COMBAT_STATE_MACHINE.md
- Engine Constraints docs/design-packages/DPS-002_CombatFoundation/03_ENGINEERING/ENGINE_CONSTRAINTS.md
- Hitbox System docs/design-packages/DPS-002_CombatFoundation/03_ENGINEERING/HITBOX_SYSTEM.md
- Movement Integration docs/design-packages/DPS-002_CombatFoundation/03_ENGINEERING/MOVEMENT_INTEGRATION.md
- Combat Playtest Protocol docs/design-packages/DPS-002_CombatFoundation/04_QA/PLAYTEST_PROTOCOL.md
- Combat QA Checklist docs/design-packages/DPS-002_CombatFoundation/04_QA/QA_CHECKLIST.md
- Success Metrics docs/design-packages/DPS-002_CombatFoundation/05_DATA/SUCCESS_METRICS.md
- Combat Telemetry docs/design-packages/DPS-002_CombatFoundation/05_DATA/TELEMETRY.md
- DPS-002 Work Orders docs/design-packages/DPS-002_CombatFoundation/06_WORKORDERS/WORK_ORDERS.md
- Codex Implementation docs/design-packages/DPS-002_CombatFoundation/07_IMPLEMENTATION/CODEX_IMPLEMENTATION.md
- DPS-002 Lessons Learned docs/design-packages/DPS-002_CombatFoundation/08_RESULTS/LESSONS_LEARNED.md
- DPS-002 Results docs/design-packages/DPS-002_CombatFoundation/08_RESULTS/RESULTS.md
- Codex Implementation Guide — DPS-001.2 docs/implementation-guides/DPS-001_2_Movement_QA_Playtest.md
- DPS-002 Combat Design Model Integration docs/implementation-guides/DPS-002_Combat_Design_Model.md
- ChatGPT Connection Guide docs/mcp/CHATGPT_CONNECTION.md
- Local Testing docs/mcp/LOCAL_TESTING.md
- Repository Documentation MCP docs/mcp/README.md
- Docs MCP Security docs/mcp/SECURITY.md
- Static Hosting Export docs/mcp/STATIC_HOSTING.md
- Tunnel Deployment docs/mcp/TUNNEL_DEPLOYMENT.md
- Decision History docs/studio-memory/DECISION_HISTORY.md
- Memory Lifecycle docs/studio-memory/MEMORY_LIFECYCLE.md
- Memory Query Guide docs/studio-memory/QUERY_GUIDE.md
- Studio Memory docs/studio-memory/STUDIO_MEMORY.md
graph
- Studio Knowledge Graph graph/README.md
- affects.yaml graph/edges/affects.yaml
- approved_by.yaml graph/edges/approved_by.yaml
- blocked_by.yaml graph/edges/blocked_by.yaml
- combat.yaml graph/edges/combat.yaml
- depends_on.yaml graph/edges/depends_on.yaml
- generated_by.yaml graph/edges/generated_by.yaml
- implements.yaml graph/edges/implements.yaml
- memory.yaml graph/edges/memory.yaml
- owns.yaml graph/edges/owns.yaml
- produces.yaml graph/edges/produces.yaml
- references.yaml graph/edges/references.yaml
- validates.yaml graph/edges/validates.yaml
- graph.index.json graph/graph.index.json
- assets.yaml graph/nodes/assets/assets.yaml
- dps-002.yaml graph/nodes/combat/dps-002.yaml
- documentation.yaml graph/nodes/documentation/documentation.yaml
- governance.yaml graph/nodes/governance/governance.yaml
- memory.yaml graph/nodes/memory/memory.yaml
- projects.yaml graph/nodes/projects/projects.yaml
- qa.yaml graph/nodes/qa/qa.yaml
- recipes.yaml graph/nodes/recipes/recipes.yaml
- systems.yaml graph/nodes/systems/systems.yaml
- workorders.yaml graph/nodes/workorders/workorders.yaml
- edge-types.yaml graph/registry/edge-types.yaml
- node-types.yaml graph/registry/node-types.yaml
- edge.schema.json graph/schemas/edge.schema.json
- graph.schema.json graph/schemas/graph.schema.json
- node.schema.json graph/schemas/node.schema.json
production
- Combat Design Model Report production/reports/combat-design-model-report.md
- DPS-002B Combat Foundation Report production/reports/combat-foundation-report.md
- Repository Documentation MCP Report production/reports/docs-mcp-report.md
- Studio Memory Report production/reports/studio-memory-report.md
- combat-foundation-status.json production/status/combat-foundation-status.json
- combat-review-status.json production/status/combat-review-status.json
- combat-telemetry-summary.json production/status/combat-telemetry-summary.json
- docs-mcp-status.json production/status/docs-mcp-status.json
- graph-status.json production/status/graph-status.json
- master-tracker.json production/status/master-tracker.json
- movement-review-status.json production/status/movement-review-status.json
- DPS-001.3 Movement Tuning Report production/status/movement-tuning-report.md
- production-factory-status.json production/status/production-factory-status.json
- recipes-status.json production/status/recipes-status.json
- roadmap.json production/status/roadmap.json
- studio-health.json production/status/studio-health.json
- studio-memory-status.json production/status/studio-memory-status.json
- studio-status.json production/status/studio-status.json
- workorders-status.json production/status/workorders-status.json
studio-memory
- Studio Memory studio-memory/README.md
- Generated Movement Memory studio-memory/generated/movement/README.md
- by-domain.json studio-memory/indexes/by-domain.json
- by-feature.json studio-memory/indexes/by-feature.json
- by-source.json studio-memory/indexes/by-source.json
- by-status.json studio-memory/indexes/by-status.json
- DEC-0002.json studio-memory/knowledge/decisions/DEC-0002.json
- Decisions studio-memory/knowledge/decisions/README.md
- Experiments studio-memory/knowledge/experiments/README.md
- FND-0002.json studio-memory/knowledge/findings/FND-0002.json
- Findings studio-memory/knowledge/findings/README.md
- LES-0002.json studio-memory/knowledge/lessons/LES-0002.json
- Lessons studio-memory/knowledge/lessons/README.md
- Reviews studio-memory/knowledge/reviews/README.md
- REV-0002.json studio-memory/knowledge/reviews/REV-0002.json
- memory-statuses.json studio-memory/registry/memory-statuses.json
- memory-types.json studio-memory/registry/memory-types.json
- memory.registry.json studio-memory/registry/memory.registry.json
studio
- AI START HERE studio/AI_START_HERE.md
- CHATGPT_CONTEXT.md studio/CHATGPT_CONTEXT.md
- Coding Standards studio/CODING_STANDARDS.md
- Commit Guide studio/COMMIT_GUIDE.md
- Contributing studio/CONTRIBUTING.md
- Current Context studio/CURRENT_CONTEXT.md
- Glossary studio/GLOSSARY.md
- Workflow studio/HOW_WE_WORK.md
- Local Filesystem Access studio/LOCAL_FILESYSTEM_ACCESS.md
- Master TODO studio/MASTER_TODO.md
- PROJECT_MANIFEST.yaml studio/PROJECT_MANIFEST.yaml
- Repository Guide studio/REPOSITORY_GUIDE.md
- Roadmap studio/ROADMAP.md
- Studio Architecture studio/STUDIO_ARCHITECTURE.md
- Codex Executor studio/agents/codex_executor.md
- Combat Designer studio/agents/combat_designer.md
- Creative Director studio/agents/creative_director.md
- Gameplay Lead studio/agents/gameplay_lead.md
- Pixel Art Director studio/agents/pixel_art_director.md
- Producer studio/agents/producer.md
- QA Lead studio/agents/qa_lead.md
- Studio Architect studio/agents/studio_architect.md
- Technical Director studio/agents/technical_director.md
- New Chat Prompt studio/templates/NEW_CHAT_PROMPT.md